I realized later based on other achievements that it probably said I needed to *start* making four, and queueing production probably fulfillled that requirement. I left a review commenting I had gotten an achievement after making one of a thing the achievement said I needed to make four of. The limited warehouse space is very frustrating, and the fact that the warehouse upgrade to level two is unlocked immediately but requires resources the early player has no access to feels like passive-aggressive design. The fact that I could grow my island arbitrarily was an interesting innovation that I thought was in keeping with the Doodle God theme. The game is engaging, and uses the mechanism from Doodle God to pretty good effect as part of a simulation game.
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